
Lighting; Shading
Real-Time Parallax Mapping
This was the final project of the Real-Time Rendering course. Parallax Mapping was a recent technique (back in 2006) that could be used instead of Bump Mapping producing more realistic results with drop decrease in performance. Unlike Bump Mapping, Parallax Mapping takes into accoung the view direction in tangent space. The underlying idea is to convey the parallax effect when the angle between the view direction and surface normal changes - displacing the texture coordinate on the polygon surface by a function of that angle and the height value at that point.
- Course: Real-time Rendering
- Resources: Report (.pdf) Source Code - SVN Video (.avi 5.6 MB)